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English language learning
An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article)

Farahman Farrokhi; Aylar Fallah Vazirabad

Volume 13, Issue 27 , June 2021, , Pages 193-213

http://dx.doi.org/10.22034/elt.2021.43586.2329

Abstract
  Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some traditional ...  Read More