An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article)

Document Type : Research Paper

Authors

1 Department of English Language, Faculty of Persian Literature and Foreign Languages, University of Tabriz, Tabriz, Iran

2 Department of English Language and Literature, Faculty of Persian and Foreign Languages, University of Tabriz, Tabriz, Iran

10.22034/elt.2021.43586.2329

Abstract

Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some traditional scientific approaches that focuses only on individual systems separately as a dipped in fashion approach, digital game requires a platform for understanding game genres, games’ use and various kind of games in order to define game design characteristics, theories of learning in digital era and to expand the characteristics and patterns of CALL application combined with linguametric perspective for digital games. It is a means and umbrella term for combined framework for multidimetional advancements, research and practices from major areas of inquiry, namely applied linguistics, psychometrics, and edumetrics of inter, supra disciplinary perspectives and emotional intelligence which gives importance to this discussion and a need to implement, develop, blend and use positive features of various digital game types in a user friendly and massively online course platform worldwide.

Keywords

Main Subjects


Article Title [فارسی]

An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L)

Authors [فارسی]

  • فرهمن فرخی 1
  • آیلار فلاح وزیر آباد 2
1 دانشکده ادبیات فارسی و زبانهای خارجی دانشگاه تبریز
2 دانشکده ادبیات فارسی و زبانهای خارجی
Abstract [فارسی]

: توسعه ،ارزیابی و استانداردسازی بازی های آموزشی دیجیتال زبان و زبان برای اهداف خاص بر مبنای دوره آزاد انبوه بر خط نیازمند درک عمیق و بهتر از محیط آموزشی ،عناصر بازی و ویژگی های واقعیت مجازی و محیط مجازی در راستای نیازهای کاری ، شغلی و روزمره است. برخلاف برخی نگرش های قدیمی که بیشتر بر روی سیستم های انفرادی و جداگانه تمرکز می کردند و تحقیق می نمودند بازی دیجیتالی نیازمند محیطی برای استانداردسازی و درک صحیح از ژانرهای مختلف ،انواع مختلفی از بازی ها و همچنین تئوری های یادگیری با نگرش جدیدی از عصر تکنولوژِی و یادگیری مجازی است. در این طرح ارزبابی و تست یادگیری و بازی با در نظر گرفتن چهارچوب های زبانشناختی جوانب مختلف تحقیق عملی و یادگیری در سه حوزه ی مختلف زبان شناختی کاربردی ،ارزیابی روانشناختی که تمام حوزه های تحقیقی و عملی ،پیاده سازی ،آموزش و ابتکار و همچنین هوش هیجانی و عاطفی در محیط آموزشی و نیمه آموزشی خود به صورت جهانی و در قالبی کاربر پسند در بر می گیرد.

Keywords [فارسی]

  • یادگیری مجازی و یارانه ای
  • یادگیری از طریق بازی دیجیتال
  • دوره آزاد انبوه بر خط
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