Volume 15 (2023)
Volume 14 (2022)
Volume 13 (2021)
Volume 12 (2020)
Volume 11 (2019)
Volume 10 (2018)
Volume 9 (2017)
Volume 8 (2016)
Volume 7 (2015)
Volume 6 (2014)
Volume 5 (2013)
Volume 4 (2012)
Volume 3 (2011)
Volume 2 (2010)
Volume 1 (2009)
English language learning
Gamification and the Duality of Extrinsic and Intrinsic Motivation

Mohammad Amiryousefi; Elham Daliranfirouz; Renata Geld; Daryoush Nejad Ansari

Articles in Press, Accepted Manuscript, Available Online from 08 April 2024

https://doi.org/10.22034/elt.2024.60736.2615

Abstract
  This study aimed to investigate the influence of a gamification-enhanced language classroom within the context of Moodle in promoting extrinsic and intrinsic motivational attributes of language learners. A total of 220 language learners from different universities in Iran were recruited as the participants ...  Read More

English language teaching
The Effect of Gamification on Developing EFL Learners' Vocabulary Learning in Flipped Classes

Zahra Cheraghi; Hengameh Omranpour

Volume 15, Issue 31 , July 2023, , Pages 33-47

https://doi.org/10.22034/elt.2022.53725.2514

Abstract
  Giving consideration to the importance and on-going challenge of vocabulary learning, there is an increasing demand for seeking out new approaches that correspond well with the needs of digital natives. With the rapid advance of technology, deploying innovative approaches such as gamified and flipped ...  Read More

Investigating effects of digital gamification-based language learning: a systematic review

Hossein Dehganzadeh; Hojjat Dehganzadeh

Volume 12, Issue 25 , June 2020, , Pages 53-93

https://doi.org/10.22034/elt.2020.10676

Abstract
  The purpose of this study is to investigate and synthesize the trends and key findings of the studies related to gamification as a new method in the field of learning a Foreign language (LFL) over the past 11 years. Databases including Web of Science, ERIC, and Scopus were searched for this purpose, ...  Read More