Volume 14 (2022)
Volume 13 (2021)
Volume 12 (2020)
Volume 11 (2019)
Volume 10 (2018)
Volume 9 (2017)
Volume 8 (2016)
Volume 7 (2015)
Volume 6 (2014)
Volume 5 (2013)
Volume 4 (2012)
Volume 3 (2011)
Volume 2 (2010)
Volume 1 (2009)
English language learning
An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article)

Farahman Farrokhi; Aylar Fallah Vazirabad

Volume 13, Issue 27 , June 2021, , Pages 193-213

http://dx.doi.org/10.22034/elt.2021.43586.2329

Abstract
  Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some traditional ...  Read More

Vocabulary Instruction through Blended Learning and Multimedia Software in Iranian ESP Classes

Mohammad Hassan Tahririan; Sadegh Khalili; Setareh Bagheri

Volume 7, Issue 16 , December 2015, , Pages 37-54

Abstract
  The purpose of this study was to investigate the impact of blended learning and multimedia software on Iranian ESP students' vocabulary learning. To this end, 120 Iranian ESP learners were assigned to two groups: the experimental and control groups. The experimental group received instructions through ...  Read More