Volume 15 (2023)
Volume 14 (2022)
Volume 13 (2021)
Volume 12 (2020)
Volume 11 (2019)
Volume 10 (2018)
Volume 9 (2017)
Volume 8 (2016)
Volume 7 (2015)
Volume 6 (2014)
Volume 5 (2013)
Volume 4 (2012)
Volume 3 (2011)
Volume 2 (2010)
Volume 1 (2009)
English language learning
The impact of using multimedia glosses on vocabulary acquisition: The case of Iranian intermediate EFL learners

Golnar Mazdayasna; Ahmadreza Nikbakht

Articles in Press, Accepted Manuscript, Available Online from 20 May 2023

https://doi.org/10.22034/elt.2023.56220.2534

Abstract
  This study explores the effect of multimedia glosses on the vocabulary acquisition of Iranian intermediate EFL learners. The program employed in this study provided the learners with glosses for vocabulary in the form of sounds and videos. The participants were 40 intermediate learners studying English ...  Read More

English language learning
An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article)

Farahman Farrokhi; Aylar Fallah Vazirabad

Volume 13, Issue 27 , June 2021, , Pages 193-213

https://doi.org/10.22034/elt.2021.43586.2329

Abstract
  Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some traditional ...  Read More

Vocabulary instruction through blended learning and multimedia softwares in Iranian ESP classes

Sadegh Khalili; Mohammad Hassan Tahririan; Setareh Bagheri

Volume 7, Issue 16 , December 2015, , Pages 37-54

Abstract
  The purpose of this study was to investigate the impact of blended learning and multimedia softwares on Iranian ESP students' vocabulary learning. To this end, 120 Iranian ESP learners were assigned to two groups: the experimental and control groups. The experimental group received instructions through ...  Read More